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AI Insights · Timothy · July 2022

Top 5 Hypercasual Games in the Middle East Q2 2022

Discover the performance trends of the top 5 hypercasual games in the Middle East during Q2 2022, including downloads, revenue, and active users.

Top 5 Hypercasual Games in the Middle East Q2 2022

During the second quarter of 2022, the hypercasual game genre saw significant activity in the Middle East. Here, we delve into the performance metrics of the top 5 hypercasual games on a unified platform, based on data from Sensor Tower.

Tall Man Run from SUPERSONIC STUDIOS LTD experienced notable fluctuations in weekly downloads, starting from 2.8K in late March and peaking at 228K in mid-May before gradually declining to 58.9K by the end of June. Weekly revenue showed a steady increase, peaking at $223 in late May, while weekly active users saw a significant rise from 4.9K to a peak of 531K in mid-May, eventually leveling off to 239K by the end of the quarter.

Fill The Fridge! by Rollic Games maintained a consistent performance with weekly downloads ranging from 61.2K to 124.6K, peaking in late June. Weekly revenue fluctuated slightly, with a high of $480 in late March and a low of $268 in mid-May. The game’s weekly active users consistently grew from 173K in early April to 290K by the end of June.

Bridge Race, also from SUPERSONIC STUDIOS LTD, saw its weekly downloads peak at 121.6K in late April, followed by a gradual decline to 80.7K by the end of June. Revenue showed modest fluctuations, peaking at $319 in early May. Active users exhibited a steady increase, reaching a peak of 422K in late April and maintaining around 383K by the end of the quarter.

Snake.io - Fun Online Snake from Kooapps displayed a stable trend in weekly downloads, starting at 118K in late March and ending at 88K in late June. Revenue peaked at $942 in late March and gradually decreased to $393 by the end of June. The game’s active user base remained robust, with numbers consistently above 900K, peaking at 1.04M in late March.

Finally, DOP 4: Draw One Part from SayGames LTD had weekly downloads ranging from 34.2K to 119K, with a notable peak in mid-April. Despite having no recorded revenue, the game’s active users grew from 175K in late March to a peak of 247K in mid-April, stabilizing around 164K by the end of June.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022